Apr 28, 2005, 05:46 PM // 17:46
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#1
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Pre-Searing Cadet
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Problems we have ALL experienced!
The first problem I have is the worst one that I have found in the game. Do you all notice that we can't jump? Well if your wondering why this is a problem I'll explain this to you. All though you can travel instantly in this game, you can only teleport to that place if you've been there, so you do have to travel. So when you think you found a shortcut and you decide to walk up that mountain, you better hope its a valid path because if not you have to walk all the way back to the road, this is because the boundaries on this game are very strict. When you come to a dead end you begin wishing that you can jump off that tiny ledge to continue forward, let alone run off of it. This problem will become time consuming.
Problem number two revolves around the first sort of. Anyone who played in PvP should relate to this. I'll give an example using the Monk. Anyone who plays a monk in PvP will notice how the warrios run straight at them without a second though. Well any smart player is goiing to run, and in the process of trying to gain some distance you accidently run into a corner. This is a HUGE problem because all the player models have boudaries, this gives a sence of realism and adds some aspect of strategy, but when you get cornered you have nowhere to go, and because of the strict map boundaries you're not even allowed to jump out of that spot let alone jump in the first place.
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Apr 28, 2005, 09:35 PM // 21:35
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#2
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Ascalonian Squire
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There is already a post about this... I would love to see a monk jump over a 6 foot warrior.
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Apr 28, 2005, 09:56 PM // 21:56
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: In the between.
Guild: Heros Etc.
Profession: Me/N
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Quote:
Originally Posted by Crimson Gemini
The first problem I have is the worst one that I have found in the game. Do you all notice that we can't jump? Well if your wondering why this is a problem I'll explain this to you. All though you can travel instantly in this game, you can only teleport to that place if you've been there, so you do have to travel. So when you think you found a shortcut and you decide to walk up that mountain, you better hope its a valid path because if not you have to walk all the way back to the road, this is because the boundaries on this game are very strict. When you come to a dead end you begin wishing that you can jump off that tiny ledge to continue forward, let alone run off of it. This problem will become time consuming.
Problem number two revolves around the first sort of. Anyone who played in PvP should relate to this. I'll give an example using the Monk. Anyone who plays a monk in PvP will notice how the warrios run straight at them without a second though. Well any smart player is goiing to run, and in the process of trying to gain some distance you accidently run into a corner. This is a HUGE problem because all the player models have boudaries, this gives a sence of realism and adds some aspect of strategy, but when you get cornered you have nowhere to go, and because of the strict map boundaries you're not even allowed to jump out of that spot let alone jump in the first place.
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I understand the desire to be able to do that type of things, but it just doesn't fit Guild Wars. If you want to jump over a warrior to confuse him and then dash out of range, you want to play World of Warcraft.
If you havent noticed GW will automate the large majority of your actions for you. Your job is to pick targets and set off skills tactically, not aim and dodge. Being able to jump would only serve to create bugs in a reasonably stable system.
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Apr 28, 2005, 09:58 PM // 21:58
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#5
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Underworld Spelunker
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it would only be a problem if we were suposed to be able to jump in the first place
this is GUILDWARS not xxxxxx
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Apr 29, 2005, 04:52 PM // 16:52
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by Soul Monarch
Your job is to pick targets and set off skills tactically, not aim and dodge. Being able to jump would only serve to create bugs in a reasonably stable system.
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However, you can dodge and aim to a degree (read timing). Deffinately dodge, but what I mean by aim is projectiles can be dodged and you have to know when to cast them (read aim) in order to hit that target. If the target is not moving at a constant rate you will usually miss.
Honestly the invisible barriers have never been an issue with me, I can usually tell by the minimap and/or the bigger map where you can and cant go. When I cant tell by those means typically you can click on a spot you want to go to and the auto pathfinding takes care of the rest. To me its not different than Neverwinter Nights or Ultima Online for that matter.
- Iczer
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